Post by Lain on Feb 9, 2008 18:27:15 GMT -5
--Info--
A century has passed since the last Avatar, the last Air Bender, Aang, brought peace above the land. The Fire Nation fell together with the Fire Lord and his minions, leaving his son Zuko the throne. Harmony existed between the Nations and tribes have learned to live together at last. But when the nations began to find comfort, the unspeakable happens.
Sizu, or what they call themselves as the Death Pact, roared up at the Middle Earth Kingdom, overthrowing the earth King and taking control over the Nations with their vast numbers of Elemental Benders together with the technological advancements that the world has to offer. People of tribes began to panic as their own Tribe Members have begun a rebellion, capturing all who dared to oppose their actions. The four nations drifted apart with utmost distrust.
Today, new heroes have been born, but their identities still hidden to the world, lest to themselves. The art of elemental bending has been preserved, and mastery comes with excellence as the evolution has begun. Now was the time for a new Avatar to rise and bring balance to the world once again.
*Water*
-Water is a force of life. Swift and strong, it strikes with a worthy force. New Age Water Benders have learned to draw water from air and other parts of their surroundings leaving the source to wither out.
The Water Tribes have been divided into two pacts, the Pure Benders and the Tainted Benders but are of equal strength.
Pure Benders have the morality, always considering life over power and giving hope to those who are in dire need with a mastery of the healing arts and mastery over Ice Arts.
Tainted Benders, on the other hand, prefer Power at most, taking life over the living. In the shadows they posses a mastery of Blood Bending and other forms of Liquid Manipulation. The Tainted Benders have lost mastery of the Ice Arts.-
*Earth*
-Earth is a silent force, but with great power crushing foes at their awakening. New Age Eath Benders have the Ability to thoroughly manipulate Metal at will. Still, the toughest and the hardest to crack is considered the strongest Earth Bender. Earth Benders now have mastery of the Neutral Energy, the art in which precision is a must, which has been passed down from King Bumi, to Queen Toph, and to the next generation.
Rumor has it that Earth Benders can also manipulate Sand.-
*Fire*
-Fire is a deadly force that burns bright in the dark, leaving their enemies defeated in the form of ash. New Age Fire Benders have fulfilled their task at power, proving that Fire indeed is a deadly foe. However, the art has transcended into a cultural aspect. Fire Bending is now done in the art of a dance, achieving utmost power as the same level of the intensity of the body movements. Still, the strengths of the Fire Bender in battle is unmatched.-
*Air*
-Air is an ally and a foe, pushing back enemies with great force and cutting through solid as if they were nothing. New Age Air Benders have yet to unveil their potentials, seeing as they have the lesser population. Innovations in their arts concern unmatched speed, with the silence and swiftness of the strike. Their power has transcended, and is based on how accurate the bender is. Faith prevails, as the Air Temples are now Sanctuaries for all.-
*Electricity*
-Lightning is the figure of pure energy able to distort and bring chaos to any system in sight. Lightning benders branch out from the Fire Nation, and start their own civilization. Lightning Benders are known for their superior intellect and their progressive use of technology and machinery. Lightning benders are sharp, but not as swift as the rest. They can prove to be deadly, as they make use of their own art of battle. Lightning benders have the ability to deliver charges through any form of metal, and thus, proving that Metal is their own advantage.-
The fate of the world is in the hands of these heroes...
--Tips--
News as of the start of the Journey:
The time setting for the storyline is Modern Age.
The Enemy is not the Earth Kingdom, but rather the Death Pact who has taken over half of the Earth Kingdom's territory and has scattered their forces in small, but progressive, collonies throughout the world.
RP-ers can choose to be a Protagonist or an Antagonist.
Skills depend on how much you post as it indicates your character's progress.
The Fire Nation is the Protagonist's Home Base.
The Northern and Southern Water Tribes have fallen and are forced to unite in a Topical Place, temporarily considered as the Water Nation.
The Earth Kingdom is divided, the Fallen Earth King split the continent in half with his followers to separate the masses from the Death Pact.
The Air Temples are out of sight, but some Air Benders were rumored to have joined the Death Pact and the Alliance group.
The Lightning benders reside at the North-Western part of the Earth Kingdom. It has been said that the Lightning Benders are allies of the Death Pact, but some fled and chose to side with the Alliance group.
--RULES--
GOD MODING is NOT ALLOWED.
God Moding refers to:
Sokka got hit with a strong surge of electricity that was shot at him by an anonymous, young Lightning Bender. He felt the electricity charge up from his right arm, to his upper body and into his brain, affecting his movements and damaging him to his life's extent. He fell down - but he got up again immediately slashing his sword at the enemy. It hit right as the enemy jumped but severely slashing off his left foot. Sokka kept on the attack , but the anonymous Lightning Bender managed to keep on dodging.
Factors that contribute to God Moding here are:
(1) Sokka was shocked to death, he should've been paralyzed until further notice of the Opponent.
(2) The opponent had his left foot cut off, but was still able to doge a flurry of attacks from Sokka.
(3) Cutting off a foot from a young opponent is so overrated...
Come on people, let's be realistic in this RP.
Post in "OKAY" Grammar.
This is a semi-lit RP. *ULTRA IDIOTity* will not be tolerated.
OOC in posts should be done like this:
Aang killed a the Mooselang, in his happiness, he formed a ball of air with his hands crossing each other and hopped on.
Post as if you are writing a story. No Dialogue-stlye RP-ing is allowed.
The RP World in this Avatar RP takes place in a world pretty much like ours, but has developed a reliance on Martial Arts rather than Guns and Missiles and stuff. No Guns/Firearms in the RP posts as well as the storyline.
P.S. My Word Is LAW
--BioSheet--
Personal
Name:
Age:
Sex:
Nation/Bender:
Death Pact or Alliance:
Personality:
History:
Appearance
Hair:
Eyes:
Height:
Weight:
Clothes:
Fighting
Style:
Weapon:
Weakness:
A century has passed since the last Avatar, the last Air Bender, Aang, brought peace above the land. The Fire Nation fell together with the Fire Lord and his minions, leaving his son Zuko the throne. Harmony existed between the Nations and tribes have learned to live together at last. But when the nations began to find comfort, the unspeakable happens.
Sizu, or what they call themselves as the Death Pact, roared up at the Middle Earth Kingdom, overthrowing the earth King and taking control over the Nations with their vast numbers of Elemental Benders together with the technological advancements that the world has to offer. People of tribes began to panic as their own Tribe Members have begun a rebellion, capturing all who dared to oppose their actions. The four nations drifted apart with utmost distrust.
Today, new heroes have been born, but their identities still hidden to the world, lest to themselves. The art of elemental bending has been preserved, and mastery comes with excellence as the evolution has begun. Now was the time for a new Avatar to rise and bring balance to the world once again.
*Water*
-Water is a force of life. Swift and strong, it strikes with a worthy force. New Age Water Benders have learned to draw water from air and other parts of their surroundings leaving the source to wither out.
The Water Tribes have been divided into two pacts, the Pure Benders and the Tainted Benders but are of equal strength.
Pure Benders have the morality, always considering life over power and giving hope to those who are in dire need with a mastery of the healing arts and mastery over Ice Arts.
Tainted Benders, on the other hand, prefer Power at most, taking life over the living. In the shadows they posses a mastery of Blood Bending and other forms of Liquid Manipulation. The Tainted Benders have lost mastery of the Ice Arts.-
*Earth*
-Earth is a silent force, but with great power crushing foes at their awakening. New Age Eath Benders have the Ability to thoroughly manipulate Metal at will. Still, the toughest and the hardest to crack is considered the strongest Earth Bender. Earth Benders now have mastery of the Neutral Energy, the art in which precision is a must, which has been passed down from King Bumi, to Queen Toph, and to the next generation.
Rumor has it that Earth Benders can also manipulate Sand.-
*Fire*
-Fire is a deadly force that burns bright in the dark, leaving their enemies defeated in the form of ash. New Age Fire Benders have fulfilled their task at power, proving that Fire indeed is a deadly foe. However, the art has transcended into a cultural aspect. Fire Bending is now done in the art of a dance, achieving utmost power as the same level of the intensity of the body movements. Still, the strengths of the Fire Bender in battle is unmatched.-
*Air*
-Air is an ally and a foe, pushing back enemies with great force and cutting through solid as if they were nothing. New Age Air Benders have yet to unveil their potentials, seeing as they have the lesser population. Innovations in their arts concern unmatched speed, with the silence and swiftness of the strike. Their power has transcended, and is based on how accurate the bender is. Faith prevails, as the Air Temples are now Sanctuaries for all.-
*Electricity*
-Lightning is the figure of pure energy able to distort and bring chaos to any system in sight. Lightning benders branch out from the Fire Nation, and start their own civilization. Lightning Benders are known for their superior intellect and their progressive use of technology and machinery. Lightning benders are sharp, but not as swift as the rest. They can prove to be deadly, as they make use of their own art of battle. Lightning benders have the ability to deliver charges through any form of metal, and thus, proving that Metal is their own advantage.-
The fate of the world is in the hands of these heroes...
--Tips--
News as of the start of the Journey:
The time setting for the storyline is Modern Age.
The Enemy is not the Earth Kingdom, but rather the Death Pact who has taken over half of the Earth Kingdom's territory and has scattered their forces in small, but progressive, collonies throughout the world.
RP-ers can choose to be a Protagonist or an Antagonist.
Skills depend on how much you post as it indicates your character's progress.
The Fire Nation is the Protagonist's Home Base.
The Northern and Southern Water Tribes have fallen and are forced to unite in a Topical Place, temporarily considered as the Water Nation.
The Earth Kingdom is divided, the Fallen Earth King split the continent in half with his followers to separate the masses from the Death Pact.
The Air Temples are out of sight, but some Air Benders were rumored to have joined the Death Pact and the Alliance group.
The Lightning benders reside at the North-Western part of the Earth Kingdom. It has been said that the Lightning Benders are allies of the Death Pact, but some fled and chose to side with the Alliance group.
--RULES--
GOD MODING is NOT ALLOWED.
God Moding refers to:
Sokka got hit with a strong surge of electricity that was shot at him by an anonymous, young Lightning Bender. He felt the electricity charge up from his right arm, to his upper body and into his brain, affecting his movements and damaging him to his life's extent. He fell down - but he got up again immediately slashing his sword at the enemy. It hit right as the enemy jumped but severely slashing off his left foot. Sokka kept on the attack , but the anonymous Lightning Bender managed to keep on dodging.
Factors that contribute to God Moding here are:
(1) Sokka was shocked to death, he should've been paralyzed until further notice of the Opponent.
(2) The opponent had his left foot cut off, but was still able to doge a flurry of attacks from Sokka.
(3) Cutting off a foot from a young opponent is so overrated...
Come on people, let's be realistic in this RP.
Post in "OKAY" Grammar.
This is a semi-lit RP. *ULTRA IDIOTity* will not be tolerated.
OOC in posts should be done like this:
Aang killed a the Mooselang, in his happiness, he formed a ball of air with his hands crossing each other and hopped on.
Post as if you are writing a story. No Dialogue-stlye RP-ing is allowed.
The RP World in this Avatar RP takes place in a world pretty much like ours, but has developed a reliance on Martial Arts rather than Guns and Missiles and stuff. No Guns/Firearms in the RP posts as well as the storyline.
P.S. My Word Is LAW
--BioSheet--
Personal
Name:
Age:
Sex:
Nation/Bender:
Death Pact or Alliance:
Personality:
History:
Appearance
Hair:
Eyes:
Height:
Weight:
Clothes:
Fighting
Style:
Weapon:
Weakness: